![]() Play with a friend in drop-in/drop-out multiplayer with full controller support.Get to high ground for hit bonuses, set oil on fire or electrocute enemies standing on wet surfaces Experience tactical turn-based combat where you can use the environment to your advantage.Gain allies, make enemies and experience interesting stories along the way. Explore the world or Rivellon and meet a cast of colorful characters.Choose from 6 pre-built characters, each with their own unique backgrounds and quests, or create your own from 5 races and multiple backgrounds.You are a hero with great powers lying dormant within. The end result is that everything is quite easy-to-read, which is great, because reading really is such a huge part of this game.The gods are dead and the Void approaches. Luckily, Divinity: Original Sin 2 has greatly increased the size of the text, and the fonts and backgrounds are always very simple. I sit a good ten feet away from my screen, and some console games are nigh-unreadable with their font styles. I was also concerned with reading the metric fuck-ton of text present in the game. I feel like menu navigation should have also been part of that tutorial deck. To be fair, I had the same issue on PC, as I expected some sort of “next character” button on the top left and right of the menu screen. It took me a bit to feel comfortable moving from character to character when spending skill points or equipping new gear - you need to use the same radial dial that you use to swap characters when moving around the map. ![]() Selecting characters to control and menu pages to explore are mapped to radial dials, and damn if I didn’t always choose the wrong radial dial for what I wanted.
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